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Blog: Lyle Bunn |
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Tuesday, 02 March 2010
The following is the full version of what was published in edited form in the January 29, 2010 edition of the MediaPlanet Digital Signage Supplement included as a special supplement in USA Today (New York, Chicago, Los Angeles and Washington editions). Lyle Bunn served as principal writer and editor.
Digital signage and Digital Out-of-Home (DOOH) offers advertisers reliable, measured dynamic media presentation with very concise market, location, timing and demographic targeting at a scale and price that makes DOOH one of the best advertising tools available.
“Targeting !!!” says Jerry Hall, President/CEO, TargetCast Networks, Inc. "Television viewing is clearly not going away but it is increasingly going away from home."
Dan DeSmet, TargetCast Networks Inc., Vice President of Marketing cites an example of the enhanced value of Digital Out-of-home. “A recent campaign delivered by our network for a national telecommunications marketer in multiple markets, featuring different services, and pricing plans by zip code. Our agency partner provided the creative units and zip code and we had the campaign up and running in less than 20 minutes. That's real competitive advantage in today's quick changing economy."
“Digital out-of-home is a growing medium – a significant statement in a time when traditional media outlets are struggling” says Bill Yackey, editor of online industry publication DigitalSignageToday.com. “And ad agencies are noticing. Knowing this, the DOOH industry has begun work to make the buying process easier for those agencies. In addition to OVAB releasing guidelines for the measurement of DOOH advertising networks, networks themselves are using research companies to perform network audits in order to better compare with traditional media. Also, network aggregation services are emerging and allowing media buyers one stop to place ads to targeted demographics down to the screen level.”
Adcentricity, a prominent ad sales agency for many DOOH networks, reflects that Digital Out-of-Home (DOOH) is one of the fastest growing mediums in North America. Total DOOH spending will hit $4.53 billion in 2013, up from $2.6 billion in 2009, accounting for 44.1% of all OOH spending. Marketers are increasingly finding digital out-of-home an effective and efficient medium with 42% of agency and brand marketers planning to increase their spending in the category this year.
There are approximately 180 DOOH network in USA and 30 in Canada that carry third-party advertising. Collectively, there are active media screens in over 70 venue types each with unique audience and media characteristics. The landscape will continue to aggressively grow in capacity and market coverage. More than one-third (38%) of active digital OOH network operators are planning capital investments of between $1M-$10M to expand their venue and screen capacity in the next 12 months. Just under 20% of them plan on expanding the screen count to more than 1,000 each.
“Consumer media consumption patterns have changed and the advertising business is realizing that they need to go where their consumers are -.Digital OOH lines up with that philosophy of "being there" says Rob Gorrie, CEO of Adcentricity. “Certain brands and agencies have made dramatic swings in their adoption of Digital OOH in 2009 and have cut their teeth even more than in the past. In the early adopter category, you have companies like GM, Verizon and Bank of America who have long been internal champions of the Digital OOH space. It has not been a question of changing their "view" of DOOH, more a matter of making it easy to evaluate, buy and execute for the brand and their agency partner based on their needs. The medium has reached scale, allowing a much deeper penetration to support campaign efforts. Dramatically larger spending and a more strategic approach to campaign placement is expected in 2010 and as networks expand further.”
The efficiencies and lower cost of the ad sales/media placement exchange process also reduces the cycle time of ad planning, placement and presentation. As media plans are continuously "tuned" and budgets are continuously refined, this shorter cycle time, which reflects the nimble-ness that is an inherent characteristic of Digital Signage, is a significant benefit to marketers and communicators seeking to maximizing ad spending ROI.
The online ad planning and placement exchange allows advertisers of all market scope and budget to take advantage of the growing inventory of dynamic digital displays and the ability to better target audiences in places where people shop, buy, travel, work and gather.
Organizations with a long history of serving the advertising and media industries are bringing products that align with agency approaches and requirements. Harris Corp’s “Punctuate” software for example allows campaign planning, placement and review across individual networks and platforms. “The promise of digital signage overall that is exciting is putting content closer to the customer’s action,” notes Harris Morris, VP Broadcast, Harris Corp.
Advertising has primarily been placed through direct contact with DOOH network operators including network association members (See www.OVAB.org and www.OOHDigital.ca), through Advertising Sales Agencies which represent large networks and display inventories and can help plan ad placement such as Adcentricity and SeeSaw Networks and service providers such as rVue ad serving and distribution technology.
“VUKUNET” advertising exchange was recently announced by NEC Corp. which ranks 85th on Fortune’s Global 500. The “VUKUNET” advertising platform connects digital out-of-home networks with advertising agencies. The free service can generate incremental income to existing networks – even existing ad-based networks, can help pay for new networks and open the door to network expansion.
The ad exchange is a natural extension for NEC, which ranks No. 1 in North America as brand vendor of large-format LCD displays (26-inches and larger) and has ranked No. 1 in LCD displays for commercial/public display usage for the last three years according to DisplaySearch. NEC was ranked No. 1 in digital signage and received Frost & Sullivan’s prestigious 2008 Customer Value Enhancement Award.
According to the Future Trends Study conducted by the Digital Signage Association, only about 10 percent of networks are currently running at least 50 percent advertising on their networks (versus patron, staff and student information). Yet, 60% of the 1200 survey respondents said that they planned to carry 3rd party advertising in future.
The VUKUNET automated ad exchange can make it easy for organizations and network operators to list their available display “inventory” and for local, regional and national advertisers to place their ads. The system allows for acceptance of the ad by the network operator and verification that the ad has run as intended.
Pierre Richer, President & CEO of NEC Display Solutions says “The DS/DOOH industry is a growing market that combines hardware, software and integration revenue. However, when one overlays the advertising revenue for digital out-of-home advertising on top of the digital signage components, there is a significant difference on the plus side. This is simply a great opportunity for network operators.”
Tuesday, 16 February 2010
The following is the full version of what was published in edited form in the Jan. 29, 2010, edition of the MediaPlanet Digital Signage Supplement included as a special supplement in USA Today (New York, Chicago, Los Angeles and Washington editions). Lyle Bunn served as principal writer and editor.
The economy has its shining lights and the brightest of these is North America’s Digital Signage and Digital Out-of-Home industry. These centrally-controlled digital media networks are improving the effectiveness of communications in out-of-home environments wherever people shop, buy, wait, work, travel and gather.
This provides significant improvement to the return on communications investment, helping brands, marketers, retailers, facility operators and other organizations such as consumer services, government, campuses and sport/arts/entertainment centers to effectively achieve their communications and business goals, at a time when communicating to shoppers, patrons, staff and students is increasingly complex.
Arbitron has reported research that Out-of-Home video as a medium reaches 67% of Americans 18 years and older each month, and delivers a fairly representative cross-section of consumers. 76% of those seeing digital signage noticed displays in multiple venues.
Advancements in digital signage technologies are improving network economies and message targeting to specific demographics and times of day and location.
Significant advances continue to be made to simplify advertising planning and placement.
David Drain, Executive Director of the 400 member Digital Signage Association says “Digital Signage is more like the internet than it is TV. When internet advertising came along a decade or so ago, advertisers weren’t sure how to create ads for it, because it was different than creating ads for TV, radio, newspapers and magazines. Then advertisers started to realize the beauty of it, with measurements like impressions and “click-throughs”. Digital signage is today second only to the internet in advertising revenue growth.”
At the 2009 Out-of-Home Video Advertising Bureau (OVAB) Digital Media Summit, Bob Liodice, CEO of the Advertising Association of America said “Marketers who aren’t taking advantage of this (medium) are going to be left in the dust.”
At the same summit, Bob Garfield, Editor-at-Large for Advertising Age noted that “unlike traditional media, out-of-home cannot be avoided.”
Digital out-of-home has matured and achieved critical mass in the perfect storm of a changing media landscape, the need for economic recovery and new, improved ways of doing things and shifts in how consumers, patrons, staff and students expected and need to be communicated with.
Tuesday, 09 February 2010
This article was published in the Digital Signage “Best Practices Guide (January 2010) under the title “Plan to fail – Plan to fail: Is customer confusion clouding content software selection”. It had previously appeared in abbreviated form in the summer 2009 edition of Digital Signage Magazine. An abstract of this article appears in the summer 2009 edition of Digital Signage Magazine. Published versions omitted some commentary in this paper and areas of software characteristic have been added to this article since publishing.
There is not a single deployment of Digital Signage or Digital Out-of-Home (DS/DOOH) that has not wrestled with software selection… and some projects, at times appropriately, change their media management platform (i.e. the software) several times during project deployment.
The complexities of the price /performance equation underlie the challenge of the selection process and the extent to which there is a problem becomes clear when evaluating software proposals.
A 90/10 proportion of DS Software applies (Fact)
DigitalSignageDirectory.com has 770 listings in 4 categories including “Content Management and Distribution Software,” “Network Management”, “Control Systems” and “Content Creation Software”. While an estimated 350 unique software systems for media management are available, most of these have limited installed base, are new to the market or tend to target particular applications, vertical markets or channels. About 2 dozen software systems drive 90% of the million displays deployed in North America DS/DOOH.
All software is created equal. (Myth)
Not all software is created equal, nor does it perform in the same way. Major plateaus of functionality exist, and the strength or weakness in software become clear as networks grow or changes are experienced in the number and type of displays, channels, playout groupings and dayparts, the amount and format of content, changes in display layout, input from various sources and the quality level of media playout expected.
Other primary factors in software selection include the operating system, formats of media that can be efficiently handled by the system, the cost of operations for display layout, playout group management and dayparting and ease of content (including ad) “campaign” placement. Harris Corp InfoCaster for example, offers ease of use and lowcost operations in large scale systems and uses media in a wide range of native formats from ingest to display to assure optimal presentation of live action and product imagery.
The stability of the software provider including the sourcing approach (i.e. direct vs. from a reseller) and the decision to use “software as a service” (SaaS) vs. acquisition/licensing should be made in the price/performance analysis as software has been assessed as best suited to the need.
A product comparison guide such as is available from the Digital Signage Association helps to illustrate the differences. This is especially useful as an input to the requirements definition, but it takes a sharp eye to discern the differences between software packages when they are compared on a spreadsheet of features, and an even sharper eye when the software appears in a proposal. Comparisons become meaningful when the requirement is well defined.
Different software is better suited to different situations (Truth)
Typically, software selection becomes more refined as the media objectives are defined and refined, and operating approaches related to the network are clarified. Deciding on a software without the full benefits of this planning in the process can result in unsatisfactory levels of flexibility, overall cost, usability and ultimately, to the success or failure of the system.
End users and system integrators need to first establish what is to be accomplished with a particular digital signage initiative. Digital signage is simple a communications device, and the communications objectives must first be defined so that other key aspects of the project can be addressed including the number, size, type and placement of displays, software selection, connectivity, content ingest and scheduling as well as impact measurement.
Functional needs change. (Mercilessly!)
“Scope creep” is the term used to describe the expanding, unplanned scope and changes in a project. The costs, disruptions, delays and frustration that it causes are best mitigated by in-depth early stage digital signage planning and by assuring enough technology capability to meet possible future requirements.
During a panel presentation hosted by Digital Signage Magazine during Digital Signage
Expo ’09, which was attended by several hundred end users and suppliers, the CEOs of several primary software vendors, unanimously cautioned against under-specifying software, collectively observing and advising that “greater software functionality offers greater system use-ability.” Major software providers, which having collectively seen virtually every deployment as noted in the 90/10 section above, agree that underspecification of the media management element (software) leads to the underperformance, operational over-expense or ultimately, failure of a network in virtually every case.
“Scrimping leads to scraping” could be the watch-phrase during software selection. Appropriate tools must be applied to efficiently achieve communications objectives. “Cant’t do’s,” “work-arounds,” stale content and operating inefficiencies are typical symptoms of under-specified software.
The 3-step plan for selecting software.
The clichés apply: “Fail to plan, plan to fail,” or “If you don’t know where you are going, any road will take you there, and you will never know when you have arrived” or “Any achievement from poorly defined goals is through luck alone,” or “a project without an intent or plan merits nothing – priorities, with plans, deserve resourcing.”
A structured approach to software selection can, and will reduce ambiguity, confusion, frustration, time and cost while assuring, most importantly, that the most appropriate software is selected for the requirement.
The high-level, 3-step approach, each defined in more detail as follows are:
a) Define the communication needs and intents.
b) Define the project path (size, scope, applications).
c) Select software based on the expected scenario.
a) Define the communication needs and intents (The Critical Success Factor)
Digital signage can be a revenue-generating “business” based on 3rd party advertising revenues, but is typically used to improve core business and communications goals such as sales lift in retail and consumer service environments, reduced perceived waiting time, improved awareness on the part of staff, students or patrons, or to improve the experience offered by a location. Tangible benefits might also include cost deferral/avoidance. Some examples of network objectives include:
Revenue growth:
a) Ad Revenues: Payment from suppliers or third parties for ad display.
b) Sales Lift: Revenue from product or service sales including up-sell and cross-selling an objective, “technology-agnostic” digital signage services provider such as Digital Display & Communications - The Full Picture can provide independent counsel to best serve network needs.
c) Increased Margins: Sales of products prior to discounting or from sales early in the stock cycle.
d) Advance Orders: Achievement of sales prior to receiving a product shipment or in advance of service delivery needs. Advance orders improve cash flow and “scoop” sales that might go to competitors.
e) Staff Training: Better training on sales approaches, or product features and benefits can improve in-store staff productivity.
f) Loyalty member growth: Direct membership fees, increased sales and revenues derived from increased visit frequency, participation and list rental.
g) Website traffic: Improving web traffic can increase online and in-store sales, and generate increased banner ad revenues, as well as gift and loyalty card sales. Gift registry offers additional engagement.
Cost Deferral:
a) Reduced printing, distribution, installation, removal, damage and discarding of printed materials. (100% message posting can be provided by digital signage).
b) Reduce management travel costs to locations when the digital signage network is also used for staff communications for product knowledge, motivation, safety and compliance communications, merchandising plans, communicating corporate values and directions, etc. Improved employee communications can reduce costs related to staff replacement and result in improved customer service through a better-informed and skilled employee.
Engagement Objectives
Many positive impacts of dynamic signage are subjective and less easily quantified.
They do however lead to the tangible measures of improved revenue and brand impression through improved visit experience, product/service awareness and propensity to buy. Some examples of engagement objectives are as follows.
Improve the experience in the environment
• Improving the relevance of an offering to environmental conditions, trends and fads.
• Improving the in-store experience by adding audio, visual and information.
• Making the retail environment more unique and interesting.
• Making shopping more fun.
• Aligning with community and demographic interests with relevant information.
• Inexpensively refreshing the environment – in particular for frequent visitors.
• Entertaining the co-shopper or companion.
• Inform the shopper of new product and service offerings.
• Providing changing, interesting, target market visuals relative to other retailers in the product vertical or mall “district”.
Increase shopper attention
• Pulling traffic into retail-service space from public space, walkways, mall area.
• Increasing shopper dwell time.
• Deepening the “loop” of patrons to browse the store more fully.
• Increasing shopper visit frequency.
• Creating awareness of programs such as gift cards, loyalty, on-location events or offerings, sponsorship, community involvement, etc.
Align with and fuel consumer aspirations
• Solidify user loyalty.
• Present multiple scenarios/aspirations for the patron (i.e. the “glow” of joyfulness, a fun/healthy lifestyle, good times, relationships achieved, etc.).
• Align products or services with movie trailers, music videos, destination clips to provide customers with a cultural touch-point to associate with the message.
• Correlate products and services with emotional moments that shoppers can relate to.
• Reinforce messages delivered using other marketing collaterals.
• Put the product in a lifestyle context (i.e. a good book during holidays)
Clarify the offering
• Presenting visually how a product will work, look and move when in use.
• Profiling features and benefits.
• Visually demonstrating how a product “goes with” another (i.e. scarf with jacket)
Present a “call to action”
• Propose a purchase or enquiry.
• Display in-store promotions
• Issue electronic coupons
• Present limited time, in-store offers.
• Pre-sell incoming products
Offer ways for the customer to engage
• Promote loyalty programs, gift cards, gift registry and website
• Promote special events
• Provide the reason for a future visit.
• “Humanize” staff by profiling their attributes and capabilities.
• Motivate engagement through other approaches that improve discourse between the brand and the consumer (i.e. contests, text message voting, etc.)
Communicate “values”
• Present examples that illustrate the organization’s goals, attitudes and values
• Motivate, inform and train employees (directly or through ambient display)
• Improve the sales-focused partnership with suppliers.
b) Define the project path (size, scope, applications).
Media management software selection will also consider the overall life or planning horizon of the network including in particular the growth in the number, type and configuration of displays, playlists and content as well as interfaces with other systems.
Approaches to operations and sources of future funding will be considered since actualizing future opportunities may be impaired by the software under-specification.
Digital signage has the inherent capability to present images and messages that “speak to” and engage viewers to compel actions. The software selection decision should consider the required strengths in the following areas of capability include:
High quality presentation of the media in order to make the visual images as appealing and compelling as possible. This is in part achieved by using media in its richest possible, “native” form through the digital media supply chain. Reducing the need for media reformatting and transcoding reduces the degradation of the media.
“Local” input and control of a predefined area of the display or the playloop can enable individual locations to schedule and present information relevant to achieving their goals through local branding and promotions.
Ease of campaign placement. Defining parameters such as the date, time, location and other display criteria allows media to be presented to best achieve the intended results.
Content “layering” to “localize” content to improve revenue achievement. Compiling and rendering media spots in multiple content “layers” is a very efficient way of managing campaigns while having graphics, text, pricing and other elements reflect the local environment, demographic, weather, events, celebrities/personalities, inventory and other situations.
Ease of message targeting by display location, target demographics, time and specific circumstances.
Ease of use to allow for cost-effective operations and maximizing the benefits that digital signage.
Interface with data inputs and integration with other systems such as point-of-sale, inventory and traffic patterns so that media presentation and revenue achievement are maximized.
c) “Test-drive” the potential software on the expected scenario.
Using candidate software in an expected network scenario will very clearly identify strengths and limitations and is a suitable “test drive” of the software options.
Just as the test drive of a possible future vehicle would include its usual passengers and cargo on expected road conditions in a typical usage scenario, the same should apply to a software test drive.
The software test drive would include developing and ingesting content, performing screen layout, creating playloops and defining display groups. It would measure the steps, dependencies and time required to change these elements. If for example, a restaurant deployment is expected to include 5 different dayparts corresponding to upsell and motivating future visits, and displays are to be located at an order counter and pick-up area, then 10 playloops with suitable content would be used in the test drive. Content for multiple weather conditions or other content-change triggering factors would be simulated in the test drive. Updates with “local” content would be updated as would a typical refresh of the playlists within the network. Content would be created and campaigns scheduled as well, if this is expected to be part of the operational system.
In addition to enabling an analysis of strengths, weaknesses, opportunities and threats (SWOT) of the candidate software in its intended technical and operational configuration, the investment in applying a typical operating scenario offers strong indicators of ongoing operating costs associated with achieving the communications results and intended outcomes.
In conclusion, selecting the right media management tool for the requirement is of critical importance to a Digital Signage/Digital Out-of-home project, and can be achieved by applying objectivity and time-tested system development lifecycle approaches.
Wednesday, 03 February 2010
The “train” that is digital signage left the station in the post 9/11 economy when advertisers and marketers sought more productive ways of communicating. Since then it has been picking up speed at a double digit compound annual rate of growth and acceleration, and now has a full head of steam and is thundering down the tracks in just about every market and application area.
Digital signage continues to be installed at points of purchase, transit, waiting and gathering, at and near where people shop, work and study to inform, influence and increase safety.
Arbitron has reported that Out-of-Home video as a medium reaches 67 percent of Americans 18 years and older each month, and delivers a fairly representative cross-section of consumers. 76 percent of those seeing digital signage noticed displays in multiple venues.
A “critical mass” of displays has been deployed, which allows advertisers to reach targeted audiences based on demographic profile, Designated Market Area (DMA), geography and even the activity in which they are involved (shopping, transit, café, workout, attending a game, etc.).
More than 180 ad-based networks exist with 47 of these (as Out-of-Home Video Advertising Bureau — OVAB — members) accounting for almost 400,000 displays. DisplaySearch reflects that almost one million displays have been deployed in North America for dynamic media presentation to shoppers, patrons, staff and students. A Compound Annual Growth Rate (CAGR) in display deployment of more than 23 percent is forecast. This growing critical mass substantiates the value for marketers and other communicators to consider, plan and use digital signage/DOOH.
Twenty percent of the 1,200 firms that responded to the fall 2009 industry survey conducted by the Digital Signage Association indicate they will spend between $200,000 and $1 million per year on digital signage/DOOH. This represents 240 firms of the survey respondents themselves expecting to spend a total of $48 to $240 million. Forecasts by industry analysts place industry projections in excess of $1.2 billion annually.
To be or not to be…
So the question is not whether or not an end-user or supplier organization will engage with digital signage during 2010, but “how.” End-users, suppliers and integrators all have the choice to be part of digital signage or not, with consequences to those that do not, and benefits for those organizations that do.
End-users, such as retailers, service providers and others, will lose revenue and patrons to competitors that use the medium, or will enjoy the benefits of more effective communications spending, meeting the information needs of target audiences. We are increasingly a “visual” society and the effectiveness of digital signage as a communications device is being proven across a wide spectrum of projects.
A/V and IT integrators are ideally suited to provide the technology integration needed. Some have lost market positioning by not offering digital signage earlier, while other have seized on new clients, revenues and margins, while other parts of their business have declined.
Some are generating new, ongoing revenues from services such as network planning and design, network operations and content production. End-users are going to buy from someone, and the ability to respond to needs is the basis of ongoing supply relationships.
The field of the suppliers of technologies that comprise the technology “ecosystem” continues to grow. While some bring more cost-effective elements for media authoring, management, connectivity and presentation, many are enhancing their offering by bundling technology elements.
Once the choice of whether to engage with or not is made, the important question of “how” needs to be addressed.
The following chart illustrates the framework for digital signage planning, supply and operations. It provides the context of the choices that end-users and suppliers must make as they decide how they will engage with digital signage.
No single organization can supply all elements of a digital signage network, and there are a wide range of more or less encompassing approaches used in both the sourcing and supply of the required elements. This presents opportunities while also making decisions about sourcing and supply both important and complex.
Digital signage projects start in the same way as the typical audio/visual project, however are typically much more complex in the definition of intended use, outcomes, Return on Investment (ROI) and Return on Objectives (ROO). A challenge of this phase is that the lack of understanding of what the digital signage technology can do often constrains the process.
A/V integrators, which typically focus on technology provisioning based on a defined specification, can often play a key role in defining the overall operational model and technology configuration which it might then supply.
Opportunities also exist for A/V integrators to provide services such as network operations, help desk, playlist administration and content development, as illustrated in the chart.
During this planning and assessment, the approach to technology sourcing/supply will be determined.
This feeds into the business model of “who supplies what” and “how.”
And in this process, some areas of ongoing operation emerge as key sourcing/supply issues. These include network operations, help desk, playlist administration, and content creation and sourcing in particular.
Some A/V providers are having success at providing these planning and operational services from within their organization, while others are sub-contracting or gaining a referral commission on these needed services, from which margins of 30-60 percent are typical.
So consideration for the enabling technology in terms of functionality/benefits/costs relative to ROI and ROO is needed. The iteration and refinement of communications goals and the technology will result in a balance of outcome versus investment.
Throughout the process, end-users as well the integrator and suppliers must each decide on the nature and degree of their involvement in each phase of the system deployment life cycle and the sourcing of required technologies and services.
New digital signage projects will be advancing in 2010 across the economy. And, as the communications objectives become broader in scope and the technology infrastructure of existing networks is refreshed, new sourcing requirements and supply opportunities exist.
So, 2010 is a year of choices. Correct decisions by end-users will result in successful projects with ROI/ROO from the sourcing and use of digital signage. Correct decisions by integrators and suppliers will result in new revenues and profits, the retention of existing customers and expansion through new ones.
Wednesday, 30 December 2009
An estimated 1,080,000 unique advertising spots play on Digital Out-of-Home displays across North America during 2009, based on calculations using conservative parameters.
The Digital Signage /Digital Out-of-Home (DS/DOOH) industry in North America has emerging rapidly (25-50 percent CAGR) over the past six years in particular and despite reductions of an estimated three percent in overall ad spending, ad spending on DOOH continues to grow from its 2008 level of $1.4 billion (according to PQ Media) by nine percent annually. DOOH has found itself in the “communications continuum” with other credible advertising medium such as TV, radio, Internet, print, billboard, etc. and is positioning as a “trigger device” to motivate engagement through a handheld and mobile interactivity.
The Digital Out-of-Home area of the industry, which is based on third party advertising revenues is comprised of almost 200 networks, which allow advertisers to reach targeted audiences based on demographic profile, Designated Market Area (DMA), geography and even the activity in which they are involved (shopping, transit, café, workout, attending a game, etc.) in presenting messages at points of purchase, transit and gathering.
The following provides sample characteristics of networks while indicating total industry ad volume. The estimates used are generally conservative.
DOOH advertising is sold by a wide range of organizations including:
- Most Digital Out-of-Home networks have an internal ad sales capability.
- Many network operators are members of the Out-of-Home Video Advertising Bureau (www.OVAB.org) or the Canadian Out-of-Home Digital Association (CODACAN www.oohdigital.ca). These associations increase the profile of DOOH to accelerate overall ad sales success.
- Adcentricity (per www.Adcentricity.com) represents over 80 network partners with over 140,000 place-based and retail screens covering 16 main venue categories and over 70 sub-categories.
- SeeSaw Networks, (per www.SeeSawNetworks.com) “reaches more people in more places than any other digital video network. Combining over 50 digital signage networks across 30 different types of locations, SeeSaw is the most extensive national digital video network currently in 26,000 venues nationally and growing. SeeSaw delivers over 50 million weekly gross impressions – more than primetime TV spots at a fraction of the cost”.
- rVue (www.rVue.com) acts as a sales agent for about 20 networks.
- Ad display on DOOH are often included in campaign proposals blended with TV, cable, radio or static billboard ads by ABC, CBS, NBC, ClearChannel and others.
- As existing media providers (i.e. cable, print, etc) deploy DOOH networks, ad display opportunities will be bundled with “core business” ad proposals.
- Personnel responsible for sponsorship, patron programs, merchandising and co-op programs typically add Digital Signage to their proposals when display capability is added to their facilities.
- Other ad sales capability could be expected as media organizations seek to leverage their ad sales capabilities and infrastructure.
Given the proven results in sales lift, message recall and awareness, reduced perceived waiting times and improvement to the location experience that result from the proper use of Digital Out-of-Home, as well as the continuing growth in the number of displays, advertisers and ad sales representation, the future continues to be positive for Digital Signage/Digital Out-of-Home – “the sharpest instrument in an advertiser’s tool chest.”
Lyle Bunn is a consultant, commentator and educator in North America’s Digital Signage / Digital Out-of-Home industry. Lyle@LyleBunn.com
Friday, 09 October 2009
Digital signage and digital out-of-home is not in itself a technological breakthrough, but rather the ongoing incremental improvement of technology integration that exploits "digital" in a supply chain that includes digital content creation, management, connectivity, playout, display and measurement.
This incrementalism, which continues its rapid acceleration, means that neither ad revenue achievement or "infrastructure" come first, but are concomitant — both effected by, and effecting each other simultaneously. The presence of either of these elements supports and triggers the other.

It was never an option for a single DOOH firm to "cross the chasm" with others rapidly following as is characteristic in technology breakthroughs. Instead, a critical mass and momentum by a larger number of firms has had to be achieved almost simultaneously over the past several years, which in itself has fueled growth.
Digital signage is a vortex, accelerated by the internal forces of enabling technologies, better technology integration and scalable operations along with the external forces of the increasing pressure for communications and marketing cost effectiveness.
The growing numbers of networks and displays reflect the broadening at the top of the vortex, while the vortex seeks to gather up and integrate technology elements and processes with integration into other systems for better message targeting, impact measurement and other points of operational optimization and cost savings.
The growth in the number and locations of displays motivates increased advertising which enables greater infrastructure investment, resulting in an upward spiral, rather than a "chasm crossing."
The great benefit is that all end users, location providers, technology providers, system integrators and operators, and content providers "win" through participating in this upward spiral.
The genesis of DOOH has not triggered an exodus from TV or other advertising devices, but enabled the revelation that media more optimally applied means more effective communications spending. Digital signage has found its place, incrementally, into the communications continuum and is on its path in wealth creation, in the same way that every other high-value application of managing light has found its economic success since the beginning of time. DOOH allows demographic targeting at points of purchase, long dwell times and high traffic.
The expanding infrastructure of digital displays proliferates message presentation in the "digisphere," the global environment of digital addressability and connectivity where media and messaging serve people, organizations and society.
People live on the lithosphere of earth, as part of its biosphere in its atmosphere while looking up into its troposphere, stratosphere and mesosphere. The digisphere enables human success through connectivity in all these areas.
Within the digisphere, communications can be increasingly granular — in the case of digital signage and digital out-of-home, improving the message targeting to audiences and individuals by location, interest, demographic and intended action to improve the level of relevance and engagement leading to the outcome intended by the communicator.
Lyle Bunn is a highly regarded independent advisor and educator in North America’s digital signage/digital out-of-home sector.
Thursday, 04 December 2008
If you can imagine 140 football fields, you have an idea why digital out-of-home network advertising is becoming hotter every day.
That’s how much area it would take to lay out all 900,000 of the digital signs expected in the market by the end of 2009 if each were a 40-inch display.
“That’s 6.3 million square feet of dynamic digital display area,” marveled Dale Smith, senior director of business development at Peerless Industries Inc.
Size isn’t the only thing that matters, however, among a number of factors fueling the growth of the networks. Proof-of-performance has improved dramatically, more ad space is available to sell, planning and placing the ad content has never been easier, and an increasing number and diversity of media-buying divisions are writing checks, taking money from pockets typically emptied into TV and Internet buys.
Proof of the boom: the Out-of-home Video Advertising Bureau, whose members include many of the largest DOOH networks, reports that video advertising networks are a $1.01 billion industry now and growing at 25.4 percent annually. The Bureau predicts the industry will be at $3.2 billion before 2012.
Buyers, sellers tuning in
NBC, ABC and CBS have been promoting DOOH ad placement to their advertising clients, often bundled with TV network proposals. Cable system and billboard ad sales organizations have been ramping up their efforts, and print media is expected to engage DOOH ad sales as a way of leveraging their sales organizations.
But some media buyers and planners are looking for a different way. Brand managers, agencies, creative houses and others have become frustrated with the high amount of effort it takes to place ad campaigns that take fullest advantage of the medium. Here, network operators have an opportunity to capitalize on the sharpening of their own marketing kits, proposals and analytics.
“A fact of modern life and commerce is that better approaches will be used,” said Shelley Palmer, media guru and author of the best-seller “Television Disrupted,” when addressing a packed house at the NEC Digital Solutions Summit in late August. “Digital out-of-home is powerful because of its placement at point-of-event such as purchase, decision or attention. As an addressable media, it exploits the digital communications supply chain to provide better message targeting capability – the holy grail of the advertising.”
DOOH network account execs easily could fill a media buyer’s calendar, and ad placement is becoming increasingly easy. Industry associations such as OVAB and www.OOHDigital.ca offer direction to many networks.
And DOOH ad sales agencies such as Adcentricity, SeeSaw Networks, Charter Media and MediaPlace offer convenience to media planners and buyers. New entrants to this service area such as rVue, UnSoldSpace.com and AdSemble suggest that the administration in using DOOH for advertising will become more streamlined.
Not only are placement options becoming more sophisticated, so is the understanding of the medium’s potential. Rocky Gunderson, vice president of SeeSaw Networks, said he is seeing companies using DOOH in ways more sophisticated than ever before, and believes the model is moving beyond place-based advertising into more strategic communications.
“That’s really exciting, particularly when from a creative perspective you see how effectively digital-signage can deliver a relevant, timely message,” he said. “When you add to that the explosive growth in digital-signage companies, increasing the venue choices brands have to advertise in, this media now has the reach of TV with the target-ability of the Internet. Planning teams are beginning to stand up and take notice.”
Rob Gorrie, president of Adcentricity, agrees.
“Today there’s a better understanding of the digital OOH medium, and folks are more comfortable with how to use it,” said. “This is what’s driving demand for digital OOH. And it’s about time.”
Lyle Bunn is a commentator, contributor and consultant to North America’s DOOH industry.
Thursday, 23 October 2008
We’ve all seen them when entering a retail store: the small displays placed at ceiling level at the store entrance that show security footage, letting all who enter know that they are being watched. But while screens designed for loss prevention can deter theft, unfortunately, they can also be insulting or set an inhospitable tone for patrons.
Through the use of digital signage, displays used for loss prevention can also be used to run content that creates brand loyalty and encourages sales lift through, promotions, digital merchandising and cross-selling.
In essence, one screen is used for multiple purposes. First, running dynamic and relevant content will serve traditional digital signage roles such as welcoming patrons and serving as advertising space. Interspersed with that content is live security footage designed to curb theft.
The technology could be a welcomed one for the retail industry. Total retail losses are approximately $37.4 billion annually, with shoplifting conservatively estimated to account for 30 to 40 percent of total retail shrink/losses, according to University of Florida and Hayes International surveys.
Often times, shoplifting and theft directly by or enabled by staff can be a bigger problem for retailers than shopper theft. Surveyed companies apprehended one in every 27.9 employees for theft, based on 1.85 million employees. On a per-case average, dishonest employees steal approximately 6.6 times the amount stolen by shoplifters ($851.44 vs. $128.71).
Fight crime with content
No good examples of multi-purpose displays for loss prevention yet exist, although several large retailers are investigating possible approaches. The potential that exists to use one system to support the goals of the other, as well as optimize staffing, store layout and merchandising, is yet to be realized.
But even before integration of the technology infrastructure, the content alone can provide an improvement.
Even a one-second message integrated into the loss prevention display could gain attention, (probably more than the security view alone), to welcome customers and enable the transition into shopping and buying mode. The message could be the store logo, brand tag line or short promotional ad. In addition to welcoming the customer and potentially delivering ad revenues, such messages could serve to complicate thieves' attempts to determine camera angles and unviewed areas of the store.
Content on digital signage displays can help achieve loss prevention goals, in particular with the inherent ability to daypart and schedule message presentation.
Before store opening, staff can be targeted with messages aimed at reducing internal theft. Content could aim to reinforce their awareness that security cameras and recording devices are used at check-out, in aisles and stockroom areas to reduce theft and to remind staff of actions that could follow detection.
Patrons could be reminded to be cautious with their purses or other valuables to prevent theft by other patrons. Or customers could be encouraged to report suspicious behavior or reminded that shoplifting increases the cost of goods. Digital signage displays in store areas of high shrinkage could remind patrons of what loss prevention staff are looking for, such as merchandise being hidden or not presented at checkout, prices being changed, packaging being damaged, etc.
Lyle Bunn is principal and strategy architect with Bunn Co. and is a regular contributor to Digital Signage Today.

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